WebApr 9, 2024 · People was angry already in 2010 (yes they was) that SWTOR was not 64bit. Well knowing that 64bit sets some system limits pretty high, back then they opted out because too many people still had 32bit (already potato back then in the western world) to give more players the chance. WebApr 4, 2024 · SWTOR’s Game Design Director Chris Schmidt recently made a lengthy post on the forums to explain major backend changes to the Level Sync system we experience on planets. The Level Sync Changes went live with 7.0 and have be the cause of many complaints from players about things like companions being too weak, relics being mostly …
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SWTOR Graphics and Performance Explained - Steam Community
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